Mechwarrior (U) Snes portable
One of the interesting parts of MW:3050 is it’s obvious lack of a
modernized HUD and map system. The only thing that keeps you informed of
where you need to be heading is the occasional transmission when you
complete an objective, telling you to head east to destroy your next
one.
The lack of a permanent on-screen map can be quite frustrating at
times, and considering you are controlling a 4 story high death machine a
millennia in to the future you would have assumed that they’d have GPS
figured out. The only HUD system present in MW:3050 is the coolant bar
where red means bad, and the ammo counter. At the same time the minimal
HUD can be refreshing as there can be more killing displayed on screen.
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